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The Last Convoy (Desert World) - Scene 5 - Cinematic Keyframes

Keyframes from my cinematic concept art project developed in July 2021 as a mentorship with Jama Jurabaev.

Scene 05: Come and check, I've heard a noise

Story Pitch:
Solar activity increase and sums up with greenhouse gas global warming.
Sun cosmic rays hits the Earth, electronics infrastructures suffer and fail.
A gigantic chemical plant exlode.
A vast area is affected by the blast and the poisonous fallout.
In a short time everything is covered by a heavy layer of dust and dirt.
Life disappears and cities must be evacuated and abandoned.
One last place remains to be evacuted: a maximum security prison.
Between the inmates, there is the leader of the biggest drug cartel.
His mens will profit of the transfer to attack the convoy and free their boss.
Guards and other criminals will need to find an alliance to survive.
And cartel wepons aren't the only threat out there.

Tools:
3D Assets built in Blender (some of them starting from ready-made assets from Sketchup warehouse, Sketchfab and CGTrader). Character modeled in Blender on a Daz Studio figure. The characters in the background are a variation of a Mixamo character. Scene built and rendered in Unreal Engine. Overpainting in Clip Studio Paint.

Keyframe 07 - Checking the camp area

Keyframe 07 - Checking the camp area

Character design painting

Character design painting

Character design painting and 3D model

Character design painting and 3D model

Design concept and sketches of helmet and vest

Design concept and sketches of helmet and vest

3D model of helmet and vest

3D model of helmet and vest

Character sketches

Character sketches

Character sketches

Character sketches

Raw 3D render of the same scene (Unreal Engine)

Raw 3D render of the same scene (Unreal Engine)